Regions
Regions
In the order you'll reach them.
1. Brynmoor
Brynmoor
The starting region (power level 1–2): learn to survive, build a shelter and hunt down General Velgar.
PL 1
12 quests
0%
Temple Woods
0%
Bramblemead Valley
PL 2
0%
Whispering Swamp
PL 2
0%
2. Ghornfell
Ghornfell
Garou country (power level 3–4): poison to the east, storms to the west and Velgar overhead.
PL 3-4
8 quests
0%
Fractured Plains
PL 3
0%
Stormtouched Highlands
PL 4
0%
Bloodblight Swamp
0%
3. Fellhollow
Fellhollow
Undead land of Imaru the Soul-Eater (power level 5), entered by soul rifting.
PL 5
9 quests
0%
Forgotten Temple
0%
Bleakfields Valley
0%
Emberwood
0%
Dragon's Run
0%
Witchwillow Range
0%
Lake of Lost Souls
0%
Coalridge Pass
0%
Silverthorn Keep
0%
Hope's Fall
0%
4. Dowdun Reach
Dowdun Reach
The Black Knights' mountain fortress (power level 6) and the start of mithril-tier gear.
PL 6
4 quests
0%
The Approach
0%
The Courtyard
0%
The Nexus
0%
The Cathedral
0%
The Garrison
0%
The Grand Hall
0%
The Library
0%
The Menagerie
0%
The Pastures
0%
The Crypt
0%
The Demon Gate
0%
The Lake
0%
The Bastion
0%
5. Umbral Sands
Umbral Sands
Fuzan's scorching desert: hide from the sun by day, avoid red dragons by night.
5 quests
0%
Alcarrid Oasis
0%
Manafem Plains
0%
Dunes of Uzzer
0%
The Burning Spire
0%
6. Scorned Wilderness
Scorned Wilderness
The first raid: fight through the Scorned Wilderness to Dragon Queen Kuldra.
Raid
1 quests
0%
Rasthin's Rest
0%
Dragontail Vines
0%
Fragments of Ghornfell
0%
The Shattered Stronghold
0%
Cataclysm Keep
0%
Kuldra's Sanctum
0%
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