8 perks and 4 spells by the level they unlock at. Type your Magic level to see what you already have and what's next – it's remembered on this device.
Type your level to see what you've unlocked and what comes next.
Air MagicAbility
Summon the unrelenting force of Air! Equip Air runes to unleash the power of wind against an enemy, dealing high single target damage and knocking your enemies down!
Magic Special ActionsAbility
Unlock unique Special Actions when casting spells with a Staff!
Water MagicAbility
Conjure the supportive power of Water! Equip Water runes to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs.
SurgeSpell
Channel arcane power into your dodges, travelling further and evading longer as a result.
10Astral
10LawCooldown45s
Arcane ExpertiseAbility
Unlocks an additional powerful magical attack at the end of staff magic combos.
Runic RefundPerk
Your greater understanding of magic gives you a 30% chance to preserve runes when attacking with magic.
Fire MagicAbility
Wield the destructive force of fire. Equip Fire runes to deal medium damage to enemies in a large area and build up burning on them to reduce them to ash.
AfterimageSpell upgrade
Distract your enemies by leaving behind an illusionary image for a short time when you use your first Surge Charge.
ConfuseSpell
Twist the minds of lesser enemies, making them unable to distinguish between friend and foe for a limited time.
25AstralCooldown2 min
Greater ConfuseSpell upgrade
The Confuse spell now works on a wider variety of creatures.
EnfeebleSpell
Weakens the attacks of the targeted opponent.
20Astral
20WaterCooldown1 min 15s
VengeanceSpell
Is being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them.
20Astral
10EarthCooldown1 min