Guide
12 sections · from the Dragonwilds Wiki
This page details the optimal training methods for levelling up Attack. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.
Armour Slots:
This category is subject to massive changes with the upcoming update affecting ascension shards, Ascension Core, and Masterwork.
Food, drinks & potions perks:
Perhaps the most important thing to note in terms of training any combat skill is that the vast majority of your damage comes from the Power level of your weapon as opposed to your skill level. This in turn accelerates your kill speed, which translates to faster experience gains. Levelling up your Attack skill will still provide useful passives and enchantments to help in different combat scenarios, however, it is imperative to understand that your attack level does not inherently increase your damage or accuracy by any amount. So, if you are struggling to clear an area or defeat a boss, make sure you are using the highest power level gear you have available to you instead of trying to reach an arbitrary Attack Level. (See Power level#Region Power Levels and Power level#Player Power Levels)
A good strategy for keeping enough stamina for each individual encounter is to stop sprinting just before engaging combat to allow the Stamina Bar to replenish to full.
If you see an enemy charging a Power Attack, it is usually advised to evade out of range instead of continuing your Melee weapon's attack combo. Not only does this save health and possibly food resources, but also gives you a window during a fight to regenerate your Stamina without fear of being attacked. Unlike Water and Air magic spells, very few melee weapons can stagger an enemy out of their Power Attacks.
Players looking to train Attack early and unlock skill perks such as Parry and Weapon Expertise can begin immediately in Brynmoor. The region contains numerous Giant Rat and Goblin (disambiguation) spawns, providing several opportunities for combat without travelling far from the starting area.
Ash Logs and Stone can be gathered near the spawn area to craft a Stone Club. If you opted into the Tutorial, follow the questline until you receive the Stone Dagger and its recipe from Vannaka. There is currently a bug that prevents you from learning the Stone Dagger recipe if you skip the Tutorial, until you unlock the Bone Dagger recipe. It is faster to unlock and craft a Bone Dagger instead of playing through the Tutorial, so immediately upgrading to a Bone Dagger is recommended, both due to the bug and due to its higher power level and fast attack speed. Note that attacking a target interrupts non- power attacks, so the dagger is more optimal than the Bone Club as its increased attack speed provides faster damage output and also helps negate damage taken.
The fastest way to unlock the Bone Dagger is by running to the Windmill with your Stone Club to kill Giant Rats until you have 4 Small Animal Fang. Then run to Bramblemead Village, collecting at least 6 Flax (you will need 4 to make the spinning wheel, and 2 to spin into Coarse Thread) and kill 2 cows to get 4 Animal Bone. Also be sure to get enough wood to make a structure with a roof for your spinning wheel.
The map below shows the locations of hostile enemy spawns throughout the region. An efficient training route is to travel clockwise around Brynmoor, passing through the dense concentration of enemies near the Windmill. From there, continue uphill towards the Runecrafting Guild, then follow the ridge east towards the Keep of Blue Flames.
Continue southeast towards the Adventurer's Guild, defeating enemies encountered along the route, before cutting back across the region towards Bramblemead Village to complete the circuit. The route can then be repeated as enemies respawn.
Be sure to bring plenty of Food and Clean Water for an extended trip.
This region is Power level 3, with the Stormtouched Highlands reaching Power Level 4. Players should therefore consider crafting Bronze weapons before focusing heavily on combat, as lower-level equipment can result in slower kills and reduced experience rates. Upgrading to Iron weapons when possible will significantly improve combat effectiveness.
Players capable of defeating a wandering Abyssal Demon can obtain Abyssal Remains, which are used to craft the Abysmal Whip. This weapon is a significant upgrade at this stage and remains useful into the late game.
Once Power Level 4 equipment is available, players who still require Attack experience to unlock additional Attack skill perks, such as Adaptability, can focus on Wild Lapulis Vine. Adaptability can be particularly useful for players intending to use melee during the Velgar encounter. Wild Lapulis Vines are weak to melee damage and can only be found within the Stormtouched Highlands.
Garou Hunter and Garou Druid should generally be avoided when training Attack, as both are resistant to melee damage and take longer to defeat.
An efficient training route begins along the southern border before heading towards the centre of the region and crossing the bridge. From there, travel east and descend the small cliff to reach the river. Follow both the northern and southern banks of the river, defeating Wild Lapulis Vines encountered along the way. The map below shows the locations of Wild Lapulis Vine spawns that can be incorporated into this route.
This method assumes the player has completed the quest Icthlarin's Little Helper, and has unlocked the Fight Caves. This method focuses on only clearing the first 28-30 waves, as defeating Fuzan is not a valuable use of time when training Attack due to the long pauses between attack phases and the amount of area denial the boss uses.
This method requires one piece of magic armour to benefit from the −50% Stamina Regen Delay bonus, improving both clear speed and survivability during close-quarters encounters. Any piece of magic armour can be used; however, the head slot is recommended as it allows the remaining equipment slots to provide the highest possible melee defence. The Ancestral Hat can be replaced with another magic head-slot item.
During waves containing large groups of enemies, a two-handed weapon is generally more effective for clearing multiple targets.
Adamant equipment is suitable for players who have not yet entered the Scorned Wilderness raid. Upgrading to a Rune Scimitar is recommended when possible, as its increased damage improves clear speed.
The optimal setup requires Dragon equipment obtained from Kuldra.
For optimal experience rates, players should bring enough Focused Attack Potion or Super Focused Attack Potion, as well as Glazed Pumpkin Sandwich, to maintain their effects throughout the Fight Cave.
With the optimal equipment setup, a full run takes approximately 40–45 minutes. Runs using Adamant or Rune equipment typically take approximately 50–60 minutes.
Glazed Pumpkin Sandwich are recommended as they provide both the Knowledgable Nourishment perk, which increases experience gained by 10%, and Soul Food, which provides healing over time.
Additional food without conflicting perks should be brought to recover from burst damage during encounters. Approximately 40 Stuffed Catfish, or an equivalent amount of comparable food, should be sufficient for a full run.
Experience rates vary depending on combat style, player performance, Jewelry, and active buffs. With all relevant experience buffs active, a full Fight Cave completion can grant over 100,000 experience, compared with approximately 80,000 experience without buffs. Fight Caves contains a single KotHaar-Kal. While the KotHaar-Kal remains alive, the wave continuously replenishes up to two additional KotHaar-Xil and two KotHaar-Hur, making it possible to repeatedly defeat these enemies before killing the KotHaar-Kal. Wave 20 has a similar enemy composition, consisting of one Tok-Xil and 20 KotHaar-Hur. Unlike Wave 28, however, defeated enemies on this wave do not continuously respawn.
Wave · Experience · Cumulative
Wave · Experience · Cumulative
Wave · Experience · Cumulative
The table is based on data recorded during a single Fight Caves run, with both food and potion buffs active throughout. The run was completed in 38 minutes and 15 seconds.
Experience gained per wave was observed to vary between attempts. The cause of this variation has not been confirmed, but may be related to the number of enemies hit by each attack or the attack used within a combo. Attacks hitting multiple enemies were observed to grant more experience than attacks against individual targets.
Further testing is required.
This method involves fast travelling between 2 Tok-Xil spawns, almost killing them, and then fast travelling to the other one to reset their health. One Tok-Xil can give 2,400 experience in around 35-40 seconds, making it possible to gain up to 230,000 experience per hour, assuming all buffs are used (Knowledgable Nourishment, Super Focused Attack Potion, whetstone, and Enchant Weapon: Water weapon). Sometimes Tok-Xils in the Lava Fields don't immediately spawn after fast travel, making them unreliable for this method. The two near both pyramids are consistent but the one in the destroyed town requires the player to be some distance away before it spawns. One lodestone can be built a medium distance from the Tok-Xil to guarantee it spawns, and then another one directly under it to get into the fight instantly.
Text from the wiki, licensed CC BY-NC-SA 3.0.